PlayMusic("04_amb.ogg", true, 1.0f, 0, 0, true);

PlayGuiSound("break/break_wood1.ogg", 1);

void FadePlayerRollTo(80, float 2, float 2);

SetEntityActive("monster1", true);
AddEnemyPatrolNode("monster1", "PathNodeArea_5", 1, "");

StartPlayerLookAt(ScriptArea, viewacceleration, maxviewvelocity, onlook);


START
on 00_celler


AddPropImpulse("cellar_wood01_2", 5, 5, 5, "");